Friday, February 02, 2007
JC2 life is certainly more time consuming than JC1. Then again, I suppose I cant complain so much, after all the homework is definitely more challenging now, and that everyone is more or less bogged down by similar subjects, where I have a definite edge(>< hehe).
Responding to choo's blog entry for love being not possession, I would like to offer a bit of insight. See ah, the true essence of love is to be selfless, therefore, to truly love the person, you would continue to love the person even though your love may not reciprocated. But of course, humans are not that noble. We are rational beings, and many consider love devoted to be some sort of marginal cost. Love not reciprocated, is like zero marginal benefit. Obviously quite a lot of people, wont continue this action at all. Also, everyone cant afford to selflessly love someone that is quite unlikely to reciprocate.
But love is not rational action at all, to apply rational analysis on it is futile ultimately.
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It is curious how having a certain knowledge in an area of active application can be extremely enlightening. Its like having a lens placed before your eyes, and suddenly a whole new world of new spectrum is available. For example, after micro and macro economics, even computer games features economies.
One very good example is MapleStory. Other than whacking monsters, players actively engage in trade of items and money. The mechanism for such trade between individual players is of course determined completely by standard demand and supply. Because there is scarcity of resources(time and rare items), a system of trade eventually occurs.
This game illustrates the free market system. There is no 'government intervention' in this game. However due to lack of government intervention, one certainly sees major problems like inflation, and the bubble economy. Because money in the game is constantly being 'printed' with no govt to regulate, inflation invariably occurs where everyone has more buying power.
And the prices of certain rare items can get really high. This is opportunity for the bubble economy to form. Prices of items get ridiculously high, but eventually the bubble burst.
But in this game, there is no systems of loans and credits. So I think thats why financial crisis do not occur. You need real hard cash(mesos) if you are to buy anything.
Gtg for dinner. More on this intriguing topic tml.
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